People and Places Appearing in Bridge | |
Thermeon | |
Thermeon was never like other boys of his village, and not only because of his tail and fangs. He also has visions, and when he is chosen for initiation into the Order of the Scythe, he is on his way to fulfilling the destiny he has foreseen—confronting the Scythe-God, Whorl, in his tall house. The vision is terrifying, and Thermeon hopes he will not arrive at the god's house before he has learned to be brave. | |
The Lake of the Canyon Eye | |
The Lake of the Canyon Eye is a place sacred to the Order. When initiates reach their fourth summer of instruction, they must spend time alone on its shore, studying their reflection and reflecting on their worthiness. | |
Condor | |
Condor is an initiate of the Order in the same summer as Thermeon. He seems like a darling of the gods, imbibing the Order's teaching without difficulty and pleasing the priests. | |
Lesser | |
Lesser was also initiated in the same summer as Thermeon, but he is a shadowed youth, full of odd ideas and traces of a mysterious past. | |
Cloudy | |
When Thermeon travels to the sea, he falls in love with a sea-girl named Cloudy. | |
Larva | |
Larva is the albino woman the Order assigns to Thermeon | |
Soon | |
Soon is the Order's newly elevated head priest. Thermeon feels that he is the only one who could make the Order's teachings understandable to him to him. | |
House of Stars | |
The House of Stars is a mysterious edifice Thermeon discovers far out in the desert. Its gateways lead to all the possible pathways he could take, framing the stars and magnifying their voices. | |
The Nurr | |
Nurrs are ferocious beasts, feared by men, but this old female seeks refuge with Thermeon. In return for a share of his food, she will fiercely defend him from his foes. | |
White Mountain | |
The White Mountain calls to Thermeon, promising to bring clarity to the visions that torment him. | |
Mammoth | |
Mammoth is a trader from the land of Ullana. Thermeon joins him as he travels northward toward his homeland. | |
Land Between Two Seas | |
Thermeon encounters the Land Between Two Seas on his journey with Mammoth. It is the first of three bridges he will cross on the journey toward his destiny. | |
Ember | |
Ember is an Ullanan wizard with a hut full of mysterious items. He knows of potions that can make spirits speak. | |
Salomano | |
Salomano is a wild spirit that plagues Thermeon with visions of suffering and death. | |
The King's House | |
Thermeon feels close to his goal when he finds the white towers of the king's house shimmering against the sky above him. What secret horrors lie behind the door's black void? | |
Zircon | |
Zircon is an Ullanan man who has allowed himself to become civilized. He feels superior to his brethern and to misfits like Thermeon. | |
The Princess | |
When Thermeon sets eyes on the Princess, he is certain that the star he has followed since she spoke to him in her house has taken on a woman's form, ready to lavish her love upon him. | |
The Portals of Whorl's Temple | |
Thermeon's quest will not be completed until he gains entrance to Whorl's temple and confronts the god. But the portals will not open. | |
Whorl | |
All along his journey, Whorl has been testing Thermeon with storms of various kinds. |